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ELEMENTS OF DIGITAL STORYTELLING
THE ELEMENTS DEFINED:
COMMUNICATION
Multi-nodal communication makes the online environment unique from previous media. Two-way communication allows the user to communicate with the content developer or other users. One-way communication does not allow the user to communicate digitally. The aspects of two-way communication include:
- CONFIGURATION specifies the directionality of the communication. The communication can be configured in four different ways:
One-to-One communication between a user and another person: ie, e-mail link to the content creator.
One-to-Many communication from a user which
can be read by multiple people: ie, link to a listserv.
Many-to-One communication link set up to allow
multiple people to send a message to an individual: ie,
a link to "tell your senator".
Many-to-Many communication from multiple users
to multiple users: ie, link to a forum area.
- TYPE identifies the communication method(s) used. There are four different types of communication:
Chats are "real-time" instant messaging spaces. For an example, go to http://msnbc.msn.com/id/3039950/
Forums allow people to submit a message that can be read by others at a later time. For an example, go to http://miva.sctimes.com/miva/cgi-bin/miva?Web/index.m
E-mail provides direct access to one or more specific people.
Short Message Service (SMS) messages can be sent directly to the content developer. For an example, go to http://www.beiruttimes.com/news/Jan1305.phtml
- CURENTNESS indicates synchronous or asynchronous delivery.
Recorded content (asynchronous) includes forum postings and e-mails.
Live content (synchronous) includes chats. (Note that messages posted during a chat often become part of the content set, and at that time move from being live to recorded.)
- MODERATION addresses editing of the communication.
Unmoderated messages are posted directly to the forum without review.
Moderated messages are screened before they are posted to the forum.
- PURPOSE describes the reason for the communication.
Information Exchange allows the user to request further information or provide comment.
Registration allows the user to be added to a distribution list.
Commerce allows the user to make a purchase.
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