| GRAVEL
SHORT COURSES
The Game Research and
Virtual Environment Lab will offer short courses on games in October
– November. Class size will be limited to 10 so sign up quickly
if you are interested. There will be a $20 charge for the course.
UNREAL ED –
first class offering: October 20, 27, November 3, 10 – Walter
405
Learn to make your own
levels for the Unreal game engine. Unreal is one of the
leading game engines, and can allow users to take 3D walkthroughs
in very
complicated environments. UnrealEd is very easy to use, windows-based,
wysiwig,
point-and-click world creation. All the objects and textures in
the Unreal game
are available for use, or users may import their own textures and
meshes.
Programming interaction with the environment is simple, and actual
physically
accurate simulation is available. Unreal also supports a scripting
language,
which allows programmers to completely control the objects in their
world.
These classes will be
at a rather introductory level. The goal will be to get
people up and building worlds with Unreal, rather than mastering
the
obscurities of UnrealScript. We will assume no previous knowledge
whatsoever.
The instructor has been reading about UnrealEd for some time, and
has
constructed many worlds that demonstrate many of the features of
this
remarkable program, but has no commercial experience with the product.
These
classes should perhaps be understood as a sort of an "UnrealEd
club", more than
a real course.
The class will be offered
in Walter 405, every Monday from 1:30 to 3:30. The
dates will be from 10/20, 10/27, 11/3 and 11/10. Bring your own
laptop with
UnrealEd 3 installed. UnrelEd 3 is supplied free with copies of
Unreal
Tournament 2003 or Unreal 2. Note that other versions of Unreal
may come
UnrealEd 2, which is substantially different from UnrealEd 3. Each
week we will
begin with a short talk from the instructor, then work on a project
illustrating the topic. No University credit will be given for the
course.
Week 1 (10/20/03):
Tour of Unreal. Making a room, texturing the walls, lights, rebuilding
the world and saving it. Importing your own textures.
Week 2 (10/27/03):
Adding furniture, aka static meshes. Importing your own meshes.
Fun with UPaint.
Week 3 (11/03/03):
Making things move: bots, paths, movers, triggers and so on.
Week 4 (11/10/03):
Scripting: how to make your own unreal classes.
(The above schedule
is subject to change.)
SIGNING UP -
Please email me, Pete Border, at border@physics.umn.edu
to reserve a space.
GAME LITERACY FOR ACADEMICS
This introduction to
five different types of computer games (simulation, role playing
games, first-person shooters, quiz games, and strategy games) will
provide an overview of the characteristics of the different styles
of games, give you a chance to play an example of that game style
(with guidance from expert game players), and then discuss what
research questions or project opportunities these game genres might
bring to academic researchers.
This course will be offered
in February 2004 and repeated based on demand.
To sign-up or find out
more contact Nora Paul: npaul@umn.edu
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