Season 2
December 2003
AL MAMUNUR RASHID
Al Mamunur Rashid, a Graduate student in Computer Science Department and a member of the GroupLens Research Group. His research interests include various issues of Personalization, Recommender Systems, Intelligent User Interfaces, Data Mining, and Privacy preserving Ubiquitous Computing. Homepage: http://www.cs.umn.edu/~arashid
The Project:
Neighborhood Window: A Proactive Display Application for Ice-breaking
Proactive displays mingle the sensing technologies and the display technologies to attain the ability of acting appropriately to the context. Although any sensing technology raises people's privacy concern, a conference becomes an ideal venue for deploying proactive display applications as the conference attendees share the goal of mutual revelation: people willing to let others know about themselves and seeking to learn about others and their works. The 'Neighborhood Window' is a proactive display application that has a dynamically changing graph-based visualization interface that shows the people nearby, their uniquness and commonalities with the others around. The information is collected by snarfing people's homepages and the isualization is intended to help people, who are near the dsplay, start a conversation.
CHERYL WILGREN CLYNE
Cheryl Wilgren Clyne, a Library Assistant in the Department of CALA Visual Resources is currently experimenting with the concepts of outsideness and ghost by animating a still object or photo and thinking other ways to envision these perceptions.
Wilgren Clyne uses digital video, paper mache, painting, drawing, photography, printmaking, photomontage and found objects to develop her ideas. In the past she has worked with textiles in attire and wall pieces and sometimes creates animations and short films. Wilgren Clyne has competed two feature length documentaries this year “Schematics” and “Emerging Digerati the interviews”. Recently she is testing installation art as a means of presentation and likes to use every day noise as rhythms and soundtracks for film. Programs used by Wigren Clyne when working with technology are photoshop, powerpoint, dreamweaver, illustrator, flash, 3d strata, 3d studio max, imovie, final cut pro, avid, premiere, pagemaker, sketchup, and form z. She mixes technology and hand made objects.
The Project:
Experimenting with the concepts of outsideness and ghost.
The still photo above is from Wilgren Clyne's project "ghost bee stung".
JORDAN GRAY
Jordan Gray, a student at the University of Minnesota, has been experimenting with electronic sound since 1998, and has been programing music on his gameboy. Besides playing his tekno-influenced video game sounds in the clubs and streets of Minneapolis, Gray has also done media installments using old computers and consumer-grade technology. Gray is interested in themes such as on-line culture, the roles of entertainment and fine art in societal change, perversion's relation to mental health, and the proliferation of inexpensive and powerful technology.
The Project:
Programming music on a gameboy.
Little Sound DJ - http://www.littlesounddj.com/
Article from the Pioneer Press: Posted on Mon, Dec. 08, 2003
Game Boy variations: Local musicians tune up their video-game devices to create sounds not quite like any other.
By Julio Ojedazapata - Pioneer Press
HUI XU
Hui Xu, a Graduate Student in the department of Computer Science & Engineering received his B.S. and M.S. degrees in Applied Math at Tsinghua University, Beijing, China, in Sep 1996 and 1999 respectively. Hui is currently a third year Ph.D. student in the Department of Computer Science, doing research in the computer graphics domain.
The above image is from the 3D scanning project website.
The Project:
This talk will introduce our 3D scanning project. In this project we use the state-of-the-art 3D scanner to scan real world environments and then develop new graphics algorithms and software to provide a virtual navigation of the scanned scenes. This research project is housed in the Digital Design Laboratory of the newly formed Digital Design Consortium, a collaborative laboratory between computer science and college of architecture. We focus on two technical issues in this project. The first issue is how to efficiently render the large amount of data for smooth interaction with the scanned environments. The second issue is how to effectively select, modify, and illustrate the desired features for architectural design purposes.
Project site: http://www.cs.umn.edu/~baoquan/scan.html
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